The Capitalist Socius and Videogame Production: Autopoietic Subjectivation Monsters
Journal article
Authors | Jackson, J. |
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Abstract | Diverse representations of bodies in videogames have become a point of contention among developers and consumers alike, which has led scholars to question why videogame production is breaking with trends of recognizable, anthropocentric characters in favor of “diverse” bodies. This paper contends that the overarching reason for this is that the capitalist socius (Deluze and Guattari, 1986) has become more readily equipped to be able to monetize and streamline diversity. Instead of diversity and inclusivity in videogames being an act of subversion that was often only done outside of formal videogame production, the capitalist socius and videogame production have adapted the necessary material discursive apparatuses to turn diversity into a form of capital-general. The mechanisms by which videogame production recruits and retains workers via their passion also offers insight into how these material-discursive apparatuses are forming. In examining how the capitalist socius overlays onto the videogame production process, a few things become apparent. Because videogame production operates within the capitalist socius, its goals are similar: to become autopoietic (able to reach a point of homeostasis in which the entity is able to reproduce and maintain its structural integrity), and to turn any and all resources into sources of capital generation. The expectation of bodies working in these regimes is to be as non-threatening and as pliable to new modes of subjectivation and capital generation as possible, but that means that bodies must undergo certain political transformations to adhere to these needs of the capitalist socius and videogame production processes. |
Keywords | Videogame Production; Autopoiesis; Diversity |
Year | 2020 |
Journal | Rhizomes: Cultural Studies in Emerging Knowledge |
Journal citation | 38, pp. 1-19 |
Publisher | Bowling Green State University, United States |
ISSN | 1555-9998 |
Digital Object Identifier (DOI) | https://doi.org/10.20415/rhiz/036.e05 |
Web address (URL) | http://rhizomes.net/issue36/jackson.html |
Accepted author manuscript | License File Access Level Open |
Output status | Published |
Publication dates | |
Online | 2020 |
Publication process dates | |
Deposited | 06 Dec 2022 |
https://repository.derby.ac.uk/item/9v0xx/the-capitalist-socius-and-videogame-production-autopoietic-subjectivation-monsters
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Accepted author manuscript
Rhizomes_Capitalist Socius_Jackson FINAL.docx | ||
License: CC BY-NC 4.0 | ||
File access level: Open |
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