The Capitalist Socius and Videogame Production: Autopoietic Subjectivation Monsters

Journal article


Jackson, J. 2020. The Capitalist Socius and Videogame Production: Autopoietic Subjectivation Monsters. Rhizomes: Cultural Studies in Emerging Knowledge. 38, pp. 1-19. https://doi.org/10.20415/rhiz/036.e05
AuthorsJackson, J.
Abstract

Diverse representations of bodies in videogames have become a point of contention among developers and consumers alike, which has led scholars to question why videogame production is breaking with trends of recognizable, anthropocentric characters in favor of “diverse” bodies. This paper contends that the overarching reason for this is that the capitalist socius (Deluze and Guattari, 1986) has become more readily equipped to be able to monetize and streamline diversity. Instead of diversity and inclusivity in videogames being an act of subversion that was often only done outside of formal videogame production, the capitalist socius and videogame production have adapted the necessary material discursive apparatuses to turn diversity into a form of capital-general. The mechanisms by which videogame production recruits and retains workers via their passion also offers insight into how these material-discursive apparatuses are forming. In examining how the capitalist socius overlays onto the videogame production process, a few things become apparent. Because videogame production operates within the capitalist socius, its goals are similar: to become autopoietic (able to reach a point of homeostasis in which the entity is able to reproduce and maintain its structural integrity), and to turn any and all resources into sources of capital generation. The expectation of bodies working in these regimes is to be as non-threatening and as pliable to new modes of subjectivation and capital generation as possible, but that means that bodies must undergo certain political transformations to adhere to these needs of the capitalist socius and videogame production processes.

KeywordsVideogame Production; Autopoiesis; Diversity
Year2020
JournalRhizomes: Cultural Studies in Emerging Knowledge
Journal citation38, pp. 1-19
PublisherBowling Green State University, United States
ISSN1555-9998
Digital Object Identifier (DOI)https://doi.org/10.20415/rhiz/036.e05
Web address (URL)http://rhizomes.net/issue36/jackson.html
Accepted author manuscript
License
File Access Level
Open
Output statusPublished
Publication dates
Online2020
Publication process dates
Deposited06 Dec 2022
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https://repository.derby.ac.uk/item/9v0xx/the-capitalist-socius-and-videogame-production-autopoietic-subjectivation-monsters

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Rhizomes_Capitalist Socius_Jackson FINAL.docx
License: CC BY-NC 4.0
File access level: Open

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