From DOOM to duty: The evolution of design patterns in first person shooters

Conference Presentation


Voorhis, Dave and Thompson, Tommy 2016. From DOOM to duty: The evolution of design patterns in first person shooters. Digital Games Research Association.
AuthorsVoorhis, Dave and Thompson, Tommy
TypeConference Presentation
Abstract

This paper presents preliminary work in analysis of first-person shooter (FPS) games through use of design patterns. This work adopts existing taxonomies in an effort to establish whether new models are required and how well existing literature holds across the FPS genre. Motivation for the research is driven by a need to further understand patterns of FPS play and the constraints applied to them. This in-turn would allow not only for continued research in automated game design (and notably procedural content generation) of FPS games, but also establish whether existing research in other genres would prove useful for this domain.

This paper presents preliminary work in analysis of first-person shooter (FPS) games through
use of design patterns. This work adopts existing taxonomies in an effort to establish
whether new models are required and how well existing literature holds across the FPS
genre. Motivation for the research is driven by a need to further understand patterns of
FPS play and the constraints applied to them. This in-turn would allow not only for continued
research in automated game design (and notably procedural content generation) of FPS
games, but also establish whether existing research in other genres would prove useful for
this domain.

KeywordsArtificial intelligence; Design patterns; Procedural generation; Video games; Game design
Year2016
JournalFoundation of Digital Games Conference 2016
PublisherDigital Games Research Association
Web address (URL)http://hdl.handle.net/10545/620823
hdl:10545/620823
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Open
Publication dates01 Aug 2016
Publication process dates
Deposited14 Nov 2016, 10:59
ContributorsUniversity of Derby and Anglia Ruskin University
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https://repository.derby.ac.uk/item/93wv8/from-doom-to-duty-the-evolution-of-design-patterns-in-first-person-shooters

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