An exploratory study of the association between online gaming addiction and enjoyment motivations for playing massively multiplayer online role-playing games

Journal article


Hussain, Zaheer, Williams, Glenn A. and Griffiths, Mark D. 2015. An exploratory study of the association between online gaming addiction and enjoyment motivations for playing massively multiplayer online role-playing games. Computers in Human Behavior. https://doi.org/10.1016/j.chb.2015.03.075
AuthorsHussain, Zaheer, Williams, Glenn A. and Griffiths, Mark D.
Abstract

Massively multiplayer online role-playing games (MMORPGs) are a popular form of entertainment used by millions of gamers worldwide. Potential problems relating to MMORPG play have emerged, particularly in relation to being addicted to playing in such virtual environments. In the present study, factors relating to online gaming addiction and motivations for playing in MMORPGs were examined to establish whether they were associated with addiction. A sample comprised 1167 gamers who were surveyed about their gaming motivations. Latent Class Analysis revealed seven classes of motivations for playing MMORPGs, which comprised: (1) novelty; (2) highly social and discovery-orientated; (3) aggressive, anti-social and non-curious; (4) highly social, competitive; (5) low intensity enjoyment; (6) discovery-orientated; and (7) social classes. Five classes of gaming addiction-related experiences were extracted including: (1) high risk of addiction, (2) time-affected, (3) intermediate risk of addiction, (4) emotional control, and (5) low risk of addiction classes. Gender was a significant predictor of intermediate risk of addiction and emotional control class membership. Membership of the high risk of addiction class was significantly predicted by belonging to a highly social and competitive class, a novelty class, or an aggressive, anti-social, and non-curious class. Implications of these findings for assessment and treatment of MMORPG addiction are discussed.

KeywordsAddiction; Motivations; Video games; Online gaming
Year2015
JournalComputers in Human Behavior
PublisherElsevier
ISSN07475632
Digital Object Identifier (DOI)https://doi.org/10.1016/j.chb.2015.03.075
Web address (URL)http://hdl.handle.net/10545/621091
hdl:10545/621091
Publication dates20 Apr 2015
Publication process dates
Deposited01 Dec 2016, 14:55
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ContributorsUniversity of Derby
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