Scholars’ open debate paper on the World Health Organization ICD-11 Gaming Disorder proposal

Journal article


Aarseth, Espen, Bean, Anthony M., Boonen, Huub, Colder Carras, Michelle, Coulson, Mark, Das, Dimitri, Deleuze, Jory, Dunkels, Elza, Edman, Johan, Ferguson, Christopher J., Haagsma, Maria C., Helmersson Bergmark, Karin, Hussain, Zaheer, Jansz, Jeroen, Kardefelt-Winther, Daniel, Kutner, Lawrence, Markey, Patrick, Nielsen, Rune Kristian Lundedal, Prause, Nicole, Przybylski, Andrew, Quandt, Thorsten, Schimmenti, Adriano, Starcevic, Vladan, Stutman, Gabrielle, Van Looy, Jan and van Rooij, Antonius J. 2016. Scholars’ open debate paper on the World Health Organization ICD-11 Gaming Disorder proposal. Journal of Behavioral Addictions. https://doi.org/10.1556/2006.5.2016.088
AuthorsAarseth, Espen, Bean, Anthony M., Boonen, Huub, Colder Carras, Michelle, Coulson, Mark, Das, Dimitri, Deleuze, Jory, Dunkels, Elza, Edman, Johan, Ferguson, Christopher J., Haagsma, Maria C., Helmersson Bergmark, Karin, Hussain, Zaheer, Jansz, Jeroen, Kardefelt-Winther, Daniel, Kutner, Lawrence, Markey, Patrick, Nielsen, Rune Kristian Lundedal, Prause, Nicole, Przybylski, Andrew, Quandt, Thorsten, Schimmenti, Adriano, Starcevic, Vladan, Stutman, Gabrielle, Van Looy, Jan and van Rooij, Antonius J.
Abstract

Concerns about problematic gaming behaviors deserve our full attention. However, we claim that it is far from clear that these problems can or should be attributed to a new disorder. The empirical basis for a Gaming Disorder proposal, such as in the new ICD-11, suffers from fundamental issues. Our main concerns are the low quality of the research base, the fact that the current operationalization leans too heavily on substance use and gambling criteria, and the lack of consensus on symptomatology and assessment of problematic gaming. The act of formalizing this disorder, even as a proposal, has negative medical, scientific, public-health, societal, and human rights fallout that should be considered. Of particular concern are moral panics around the harm of video gaming. They might result in premature application of diagnosis in the medical community and the treatment of abundant false-positive cases, especially for children and adolescents. Second, research will be locked into a confirmatory approach, rather than an exploration of the boundaries of normal versus pathological. Third, the healthy majority of gamers will be affected negatively. We expect that the premature inclusion of Gaming Disorder as a diagnosis in ICD-11 will cause significant stigma to the millions of children who play video games as a part of a normal, healthy life. At this point, suggesting formal diagnoses and categories is premature: the ICD-11 proposal for Gaming Disorder should be removed to avoid a waste of public health resources as well as to avoid causing harm to healthy video gamers around the world.

Concerns about problematic gaming behaviors deserve our full attention. However, we claim that it is far from clear that these problems can or should be attributed to a new disorder. The empirical basis for a Gaming Disorder proposal, such as in the new ICD-11, suffers from fundamental issues. Our main concerns are the low quality of the research
base, the fact that the current operationalization leans too heavily on substance use and gambling criteria, and the lack of consensus on symptomatology and assessment of problematic gaming. The act of formalizing this disorder, even as a proposal, has negative medical, scientific, public-health, societal, and human rights fallout that should be considered. Of particular concern are moral panics around the harm of video gaming. They might result in premature application of diagnosis in the medical community and the treatment of abundant false-positive cases, especially for children and adolescents. Second, research will be locked into a confirmatory approach, rather than an exploration of the boundaries of normal versus pathological. Third, the healthy majority of gamers will be affected negatively. We expect that the premature inclusion of Gaming Disorder as a diagnosis in ICD-11 will cause significant stigma to the millions of children who play video games as a part of a normal, healthy life. At this point, suggesting formal diagnoses and categories is premature: the ICD-11 proposal for Gaming Disorder should be removed to avoid a waste of public health resources as well as to avoid causing harm to healthy video gamers around the world.

KeywordsGaming disorder; International classification of diseases; Diagnostic and statistical manual of mental dissorders; Diagnosis; Mental health; Disease
Year2016
JournalJournal of Behavioral Addictions
PublisherAkadémiai Kiadó
ISSN20625871
20635303
Digital Object Identifier (DOI)https://doi.org/10.1556/2006.5.2016.088
Web address (URL)http://hdl.handle.net/10545/621860
http://creativecommons.org/licenses/by-nd/4.0/
hdl:10545/621860
Publication dates30 Dec 2016
Publication process dates
Deposited22 Sep 2017, 10:45
Rights

Archived with thanks to Journal of Behavioral Addictions

ContributorsUniversity of Copenhagen, Framingham State University, Centrum voor Alcohol en andere Drugproblemen, John Hopkins Bloomberg School of Public Health, Middlesex University, Université Catholique de Louvain, Umeå University, Stockholm University, Stetson University, GGZ Momentum, University of Derby, Erasmus University Rotterdam, Karolinska Institute, Villanova University, Liberos LLC, University of Oxford, University of Münster, Kore University of Enna, University of Sydney and Ghent University
File
File Access Level
Open
File
File Access Level
Open
File
File Access Level
Open
Permalink -

https://repository.derby.ac.uk/item/94z8v/scholars-open-debate-paper-on-the-world-health-organization-icd-11-gaming-disorder-proposal

Download files

  • 25
    total views
  • 5
    total downloads
  • 0
    views this month
  • 0
    downloads this month

Export as

Related outputs

Problematic social networking site use and comorbid psychiatric disorders: a systematic review of recent large-scale studies.
Hussain, Zaheer and Griffiths, Mark D 2018. Problematic social networking site use and comorbid psychiatric disorders: a systematic review of recent large-scale studies. Frontiers in Psychiatry. https://doi.org/10.3389/fpsyt.2018.00686
The impact of pop-up warning messages of losses on expenditure in a simulated game of roulette: A pilot Study
McGivern, Paul, Hussain, Zaheer, Lipka, Sigrid and Stupple, Edward 2019. The impact of pop-up warning messages of losses on expenditure in a simulated game of roulette: A pilot Study. BMC Public Health. https://doi.org/10.1186/s12889-019-7191-5
Using eye tracking to explore Facebook use and associations with Facebook addiction, mental well-being, and personality
Hussain, Zaheer, Simonovic, B., Stupple, Edward and Austin, Maggie 2019. Using eye tracking to explore Facebook use and associations with Facebook addiction, mental well-being, and personality. Behavioral Sciences. 9 (2), p. 19. https://doi.org/10.3390/bs9020019
Exploring the interplay between passive following on Facebook, fear of missing out, self-esteem, social comparison, age, and life satisfaction in a community-based sample.
Giagkou, Stella, Hussain, Zaheer and Pontes, Halley M. 2018. Exploring the interplay between passive following on Facebook, fear of missing out, self-esteem, social comparison, age, and life satisfaction in a community-based sample. International Journal of Psychology & Behavior Analysis. https://doi.org/10.15344/2455-3867/2018/149
Predictors of problematic smartphone use: an examination of the integrative pathways model and the role of age, gender, impulsiveness, excessive reassurance seeking, extraversion, and depression.
Mitchell, Lewis and Hussain, Zaheer 2018. Predictors of problematic smartphone use: an examination of the integrative pathways model and the role of age, gender, impulsiveness, excessive reassurance seeking, extraversion, and depression. Behavioral Sciences. https://doi.org/10.3390/bs8080074
Personality, internet addiction, and other technological addictions: A psychological examination of personality traits and technological addictions.
Hussain, Zaheer and Pontes, Halley M. 2018. Personality, internet addiction, and other technological addictions: A psychological examination of personality traits and technological addictions. in: IGI Global.
Problematic smartphone use, nature connectedness, and anxiety.
Richardson, Miles, Hussain, Zaheer and Griffiths, Mark D. 2018. Problematic smartphone use, nature connectedness, and anxiety. Journal of Behavioral Addictions. https://doi.org/10.1556/2006.7.2018.10
An exploratory study of Facebook intensity and its links to narcissism, stress, and self-esteem
O'Sullivan, Adam and Hussain, Zaheer 2017. An exploratory study of Facebook intensity and its links to narcissism, stress, and self-esteem. Journal of Addictive Behaviors, Therapy & Rehabilitation. https://doi.org/10.4172/2324-9005.1000161
An investigation into problematic smartphone use: The role of narcissism, anxiety, and personality factors
Hussain, Zaheer, Griffiths, Mark D. and Sheffield, David 2017. An investigation into problematic smartphone use: The role of narcissism, anxiety, and personality factors. Journal of Behavioral Addictions. https://doi.org/10.1556/2006.6.2017.052
Smartphone use, addiction, narcissism, and personality: A mixed methods investigation
Pearson, Claire and Hussain, Zaheer 2015. Smartphone use, addiction, narcissism, and personality: A mixed methods investigation. International Journal of Cyber Behavior, Psychology and Learning. https://doi.org/10.4018/ijcbpl.2015010102
An exploratory study of the association between online gaming addiction and enjoyment motivations for playing massively multiplayer online role-playing games
Hussain, Zaheer, Williams, Glenn A. and Griffiths, Mark D. 2015. An exploratory study of the association between online gaming addiction and enjoyment motivations for playing massively multiplayer online role-playing games. Computers in Human Behavior. https://doi.org/10.1016/j.chb.2015.03.075
Smartphone addiction and associated psychological factors
Pearson, Claire and Hussain, Zaheer 2016. Smartphone addiction and associated psychological factors. Addicta: The Turkish Journal of Addictions. https://doi.org/10.15805/addicta.2016.3.0103
Working towards an international consensus on criteria for assessing internet gaming disorder: a critical commentary on Petry et al . (2014)
Griffiths, Mark D., van Rooij, Antonius J., Kardefelt-Winther, Daniel, Starcevic, Vladan, Király, Orsolya, Pallesen, Ståle, Müller, Kai, Dreier, Michael, Carras, Michelle, Prause, Nicole, King, Daniel L., Aboujaoude, Elias, Kuss, Daria J., Pontes, Halley M., Lopez Fernandez, Olatz, Nagygyorgy, Katalin, Achab, Sophia, Billieux, Joël, Quandt, Thorsten, Carbonell, Xavier, Ferguson, Christopher J., Hoff, Rani A., Derevensky, Jeffrey, Haagsma, Maria C., Delfabbro, Paul, Coulson, Mark, Hussain, Zaheer and Demetrovics, Zsolt 2016. Working towards an international consensus on criteria for assessing internet gaming disorder: a critical commentary on Petry et al . (2014). Addiction. https://doi.org/10.1111/add.13057