Tabletop Gaming in Wildlife Conservation—‘Park Life’

Book chapter


Turner, I. and Robinson, L. 2019. Tabletop Gaming in Wildlife Conservation—‘Park Life’. in: James, A. and Nerantzi, C. (ed.) The Power of Play in Higher Education: Creativity in Tertiary Learning London Palgrave Macmillam. pp. 291–293
AuthorsTurner, I. and Robinson, L.
EditorsJames, A. and Nerantzi, C.
Abstract

Within a level 6 Wildlife Conservation module, students play a novel four player board game called ‘Park Life’ developed by Dr. Robinson to reinforce taught concepts. The game strategy is the creation of a sustainable wildlife park through decisions regarding investment of their limited funds. Players must also maintain a genetic stud book and track the location of all animals as on each turn, there is the chance that their breeding pairs will produce offspring. Although a competitive game, Park Life fosters cooperative interactivity in its completion. Students found that the game helped to draw together topics covered within the module and provided an aid to revision. Although used in a HE setting, the game could also be adapted for FE and wider use.

Keywordsboard game; wildlife conservation ; revision
Page range291–293
Year2019
Book titleThe Power of Play in Higher Education: Creativity in Tertiary Learning
PublisherPalgrave Macmillam
Place of publicationLondon
ISBN978-3-319-95779-1
978-3-319-95780-7
Digital Object Identifier (DOI)https://doi.org/10.1007/978-3-319-95780-7_37
https://doi.org/10.1007/978-3-319-95780-7
Web address (URL)https://link.springer.com/chapter/10.1007/978-3-319-95780-7_37
Output statusPublished
Publication dates01 Feb 2019
Publication process dates
Deposited10 Mar 2023
JournalThe Power of Play in Higher Education: Creativity in Tertiary Learning
Permalink -

https://repository.derby.ac.uk/item/9x933/-tabletop-gaming-in-wildlife-conservation-park-life

  • 15
    total views
  • 0
    total downloads
  • 0
    views this month
  • 0
    downloads this month

Export as

Related outputs

Promoting students’ interest through culturally sensitive curricula in higher education
Quinlan, K. M., Thomas, D. S. P., Hayton, A., Astley, J., Blackwood, L., Daramay, F. K., Duffin, M., Haider, M. A., Husbands. D., Joiner, R., Kay, H., Mosoeunyane, M., Turner, I., Walsh, C. and West, D. 2023. Promoting students’ interest through culturally sensitive curricula in higher education. Higher Education. (86), pp. 1-21. https://doi.org/10.1007/s10734-023-01172-z
Enrichment of Forensic Science Employability Skills through a Turing Placement Opportunity in Brazil
Turner, I. and Belchior de Andrade, A. 2023. Enrichment of Forensic Science Employability Skills through a Turing Placement Opportunity in Brazil. Journal of Forensic Science Education. 5 (2), pp. 1-6.
# DryLabsRealScience: Redefining Practical Pedagogy Post-Pandemic
Francis, N., Smith, D. and Turner, I. 2023. # DryLabsRealScience: Redefining Practical Pedagogy Post-Pandemic. 17th International Conference of the Learning Sciences - ICLS 2023 . International Society of the Learning Sciences.
A Table-Top Role-Playing Game (TTRPG) for Developing Higher Education Employability Skills
Turner, I. and Robinson, L. 2023. A Table-Top Role-Playing Game (TTRPG) for Developing Higher Education Employability Skills. Innovative Practice in Higher Education. 5 (1), pp. 1-20.
Who stole the biscuits? A forensic science activity for the primary school science curriculum
Turner, I. 2023. Who stole the biscuits? A forensic science activity for the primary school science curriculum. Primary Science. 178, pp. 24-29.
Sustainable Design: Using Physical Prototypes to Most Benefit Design Students and Environment?
Sole, M., Baber, P. and Turner, I. 2022. Sustainable Design: Using Physical Prototypes to Most Benefit Design Students and Environment? NordDesign2022. Norway 16 - 18 Aug 2022 The Design Society. https://doi.org/10.35199/norddesign2022.7
Practical approaches to delivering pandemic impacted laboratory teaching
Turner, I. J, Francis, N. J. and Smith, D. P. 2022. Practical approaches to delivering pandemic impacted laboratory teaching. in: Domenech, J. (ed.) 8th International Conference on Higher Education Advances (HEAd'22), 14 June 2022- 17 June 2022, Valencia, Spain. Valencia, Spain, Editorial Universitat Politécnica de Valéncia Universitat Politècnica de València. pp. 521-529
Role-play Games (RPGs) for Mental Health (Why Not?): Roll for Initiative
Baker, I., Turner, I. and Kotera, Y. 2022. Role-play Games (RPGs) for Mental Health (Why Not?): Roll for Initiative. International Journal of Mental Health and Addiction. pp. 1-9. https://doi.org/10.1007/s11469-022-00832-y
RemoteForensicCSI: Enriching teaching, training and learning through networking and timely CPD
Bolton-King, Rachel, S., Nichols-Drew, Leisa, J. and Turner, I. 2022. RemoteForensicCSI: Enriching teaching, training and learning through networking and timely CPD. Science & Justice. https://doi.org/10.1016/j.scijus.2022.01.004
Self-identification of electronically scanned signatures (ESS) and digitally constructed signatures (DCS)
Kazmierczyk, Zuzanna and Turner, Ian J. 2021. Self-identification of electronically scanned signatures (ESS) and digitally constructed signatures (DCS). Forensic Science Research.
Sharing SoTL findings with students: an intentional knowledge mobilization strategy
Maurer, Trent W., Woolmer, Cherie, Powell, Nichole L., Sisson, Carol, Snelling, Catherine, Stalheim, Odd Rune and Turner, Ian J. 2021. Sharing SoTL findings with students: an intentional knowledge mobilization strategy. Teaching and Learning Enquiry. 9 (1), pp. 333-348. https://doi.org/10.20343/teachlearninqu.9.1.22
Mechanical Engineering Design, Does the Past Hold the key to the Future?
Sole, Martin, Ian, Turner and Barber, Patrick 2021. Mechanical Engineering Design, Does the Past Hold the key to the Future? The Design Society.
Design Education - A Reversed Method to Fill and Information and Knowledge Gap Between Full-Time and Part-Time Students
Sole, Martin, Barber, Patrick and Ian, Turner 2021. Design Education - A Reversed Method to Fill and Information and Knowledge Gap Between Full-Time and Part-Time Students. The Design Society.
The Bacillus subtilis DnaD and DnaB Proteins Exhibit Different DNA Remodelling Activities
Carneiro, Maria J.V.M., Turner, Ian J., Allen, Stephanie, Roberts, Clive J. and Soultanas, Panos 2005. The Bacillus subtilis DnaD and DnaB Proteins Exhibit Different DNA Remodelling Activities. Journal of Molecular Biology. 351 (1), pp. 66-75. https://doi.org/10.1016/j.jmb.2005.05.065
Can playing table-top role-play games help children learn?
Morgan, L. and Turner, I. 2020. Can playing table-top role-play games help children learn? Primary Science. (15), p. 10.
Reshaping education. Part 1: Practical Thinking in a Pandemic
Stafford, P., Henri, D., Turner, I., Smith, D. and Francis, N. 2020. Reshaping education. Part 1: Practical Thinking in a Pandemic. Royal Society of Biology.
Assessment: The Game
Turner, I. 2020. Assessment: The Game. Advance HE.
The Experimental Sciences
Turner, I. 2019. The Experimental Sciences. in: Marshall, S. (ed.) A Handbook for Teaching and Learning in Higher Education Enhancing Academic Practice Abingdon, Oxfordshire Routledge - Taylor and Francis.
Post-feeding activity of Lucilia sericata (Diptera: Calliphoridae) on common domestic indoor surfaces and its effect on development.
Robinson, Louise, Bryson, David, Bulling, Mark T., Sparks, N. and Wellard, K. S. 2018. Post-feeding activity of Lucilia sericata (Diptera: Calliphoridae) on common domestic indoor surfaces and its effect on development. Forensic Science International. https://doi.org/10.1016/j.forsciint.2018.03.010
Exposing latent fingermarks on problematic metal surfaces using time of flight secondary ion mass spectroscopy.
Turner, I., Thandauthapani, T. D., Reeve, A. J., Long, A. S. and Sharp, J. S. 2018. Exposing latent fingermarks on problematic metal surfaces using time of flight secondary ion mass spectroscopy. Science & Justice. 58 (6), pp. 405-414. https://doi.org/10.1016/j.scijus.2018.08.004
The use of gamification in the teaching of disease epidemics and pandemics.
Robinson, Louise, Turner, Ian J. and Sweet, Michael J. 2018. The use of gamification in the teaching of disease epidemics and pandemics. FEMS Microbiology Letters. 365 (11), pp. 1-4. https://doi.org/10.1093/femsle/fny111
Lonely heart columns: A novel and entertaining way of teaching students abstract writing skills
Turner, Ian J. and Beaumont, Ellen S. 2013. Lonely heart columns: A novel and entertaining way of teaching students abstract writing skills. Innovative Practice in Higher Education.
The application of games in higher education
Robinson, Louise 2016. The application of games in higher education. Journal of Academic Development and Education.
The Simpsons in Higher Education
Turner, I. 2016. The Simpsons in Higher Education. Innovative Practice in Higher Education. 2 (3), pp. 1-15.
Indentation recovery threshold using the Electrostatic Detection Apparatus®
Roloff, B., Offa, B. and Turner, I. 2016. Indentation recovery threshold using the Electrostatic Detection Apparatus®. Canadian Society of Forensic Science Journal. 50 (1), pp. 1-8. https://doi.org/10.1080/00085030.2016.1222706
Cetacean frustration: the representation of whales and dolphins in picture books for young children
Beaumont, Ellen S., Mudd, Phillipa, Turner, Ian J. and Barnes, Kate M. 2016. Cetacean frustration: the representation of whales and dolphins in picture books for young children. Early Childhood Education Journal. 45, p. 545–551. https://doi.org/10.1007/s10643-016-0819-5