Assessment of Organizer Model and Conventional Teaching Method for improved student learning performance: A gamification-based perspective
Journal article
Authors | Serbaya, S. H., Rizwan. A., Sánchez-Chero, M., Mushtaq, I., Singh Kaswan, M. and Garza-Reyes, J. |
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Abstract | Purpose: The main objective of the study is to analyze the effectiveness of the Advance Organizer Model (AOM) versus the Conventional Teaching Method (CTM) in teaching high school math using game-based learning (GBL) for improved student learning performance. Methodology: Data from 480 students, covering socio-demographics, educational identifiers, and actions, were collected across two semesters. The research analyzed factors like interest, motivation, and problem-solving abilities to assess the impact of teaching methods. A quasi experimental design, due to non-randomized group selection, was used, mitigating differences via analysis of covariance. Students were split into control and test groups, and test scores before and Findings: Despite unknown group differences, the study found significant differences in Mean Retention Scores between the AOM and CTM groups. This suggests that AOM has considerable advantages in teaching mathematics over CTM. Originality: The study of the first kind that explores the effectiveness of different teaching |
Keywords | Advanced organizer mode; quasi-experimental; games-based learning strategy; learning outcome; mathematics education |
Year | 2024 |
Journal | TQM Journal |
Journal citation | pp. 1-23 |
Publisher | Emerald Publishing |
ISSN | 1754-274X |
Digital Object Identifier (DOI) | https://doi.org/10.1108/TQM-08-2024-0322 |
Web address (URL) | https://www.emeraldgrouppublishing.com/journal/tqm |
Accepted author manuscript | License File Access Level Open |
Output status | Published |
Publication dates | |
Online | 29 Nov 2024 |
Publication process dates | |
Accepted | 07 Nov 2024 |
Deposited | 28 Nov 2024 |
https://repository.derby.ac.uk/item/qqv0x/assessment-of-organizer-model-and-conventional-teaching-method-for-improved-student-learning-performance-a-gamification-based-perspective
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